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Teletype for Atom
Great things happen when developers work together—from teaching and sharing knowledge to building better software. Teletype for Atom makes collaborating on code just as easy as it is to code alone, right from your editor.
Share your workspace and edit code together in real time. To start collaborating, open Teletype in Atom and install the package.
GitHub for Atom
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A text editor is at the core of a developer's toolbox, but it doesn't usually work alone. Work with Git and GitHub directly from Atom with the GitHub package.
Create new branches, stage and commit, push and pull, resolve merge conflicts, view pull requests and more—all from within your editor. The GitHub package is already bundled with Atom, so you're ready to go!
Everything you would expect
Cross-platform editing
Atom works across operating systems. Use it on OS X, Windows, or Linux.
Built-in package manager
Search for and install new packages or create your own right from Atom.
Smart autocompletion
Atom helps you write code faster with a smart and flexible autocomplete.
File system browser
Easily browse and open a single file, a whole project, or multiple projects in one window.
Multiple panes
Split your Atom interface into multiple panes to compare and edit code across files.
Find and replace
Find, preview, and replace text as you type in a file or across all your projects.
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Make it your editor
Packages
Choose from thousands of open source packages that add new features and functionality to Atom, or build a package from scratch and publish it for everyone else to use.
Themes
Atom comes pre-installed with four UI and eight syntax themes in both dark and light colors. Can't find what you're looking for? Install themes created by the Atom community or create your own.
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Customization
It's easy to customize and style Atom. Tweak the look and feel of your UI with CSS/Less, and add major features with HTML and JavaScript.
See how to set up Atom
Under the hood
Atom is a desktop application built with HTML, JavaScript, CSS, and Node.js integration. It runs on Electron, a framework for building cross platform apps using web technologies.
Open source
Atom is open source. Be part of the Atom community or help improve your favorite text editor.
Keep in touch
Customization
It's easy to customize and style Atom. Tweak the look and feel of your UI with CSS/Less, and add major features with HTML and JavaScript.
See how to set up Atom
Under the hood
Atom is a desktop application built with HTML, JavaScript, CSS, and Node.js integration. It runs on Electron, a framework for building cross platform apps using web technologies.
Open source
Atom is open source. Be part of the Atom community or help improve your favorite text editor.
Keep in touch
GitHub | github.com/atom |
@AtomEditor | |
Chat | Slack |
Forum | Discuss |
Stuff | Atom Gear |
RSS Feed | Packages & Themes |
ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more .. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring .. you name it.
ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.
A computer with Windows 7 SP1, 8.1 or 10 and .NET Framework 4.5 or higher installed is required.
ReShade features its very own shading language and transcompiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ..
And that's not it. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.
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As of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.